Project DATE
PROJECT TYPE
Company
Collaborators
UX Designer partner
Product Manager
Software Engineer
March of Giants: Marketing Website Brainstorm
01. Visual and Interaction Design
02. Game Studio Collaboration
At the concept stage of this website, the goal was to design for the announce phase where we would encourage players to sign up for the playtest.
Since initially, we wanted to hide the giant’s face, I wanted to show a little mystery by having the giant star at top while teasing the world of March of Giants below in a quick animated video.
Iterating further on that hidden giant mystery, I decided to play with more animation by introducing the smoke of the battlefield (very subtly so as not to distract too much from the entire site).
As the player scrolls down to learn more about the game, it appears as if the ground rises up as they read up on the foundation of the game and lore.
Lastly, I wanted to try introducing brighter paper textures that show off the schematics of the game world and the technology within it. Signaling that this is somewhat of a renaissance time where giants were constructed from giant eggs.
My UX partner and I showed many ideas for what the website could look like. Ultimately, the studio went in a slightly different direction and the project was handed off so I could focus on the Amazon Games rebrand.
The current March of Giants website feature’s a cinemagraph of the giant alongside the soldiers, heavily influenced by my 3rd concept that features the video of the giant walking away.
